What is up everyone, we are back with another Type 4 set review, this time looking at Unfinity, the latest Un-set. Since Type 4 is a fun casual format typically played at the table, Un-cards work pretty well in the format, and some of them are really good. Let’s see what this set brings to the table.
Far Out: Difficult to find stuff that’ll work with this, but the potential likely exists. Probably not good enough, but could be fun in stacks that use a side “chaos deck”.
Form of the Approach of the Second Sun: A win the game card that gains 7 life, where the winning doesn’t require you to cast another spell. Worth considering, probably not that bad.
Main Event Horizon: Yet another wrath that can hit your opponents and not you if you play it right. These are always fine, but there are a ton of them out there now, so you probably don’t want them all.
Solaflora, Intergalactic Icon: If you’re heavy on creatures and creature combat, this probably has a lot of value. A good Voltron piece that buffs everyone else, and it doesn’t say nontoken so go nuts with those. Harder to get to work in a standard stack, but possibly worth considering.
Starlight Spectacular: Everything I say above for Solaflora goes for this, possibly even more since this doesn’t need anything else besides more creatures. And tokens. Which can get very scary.
Bag Check: It’s cancel on its own, better if there’s someone else around. I’ve played cancel before, wasn’t excited about it, but it’s still playable.
Phone a Friend: These modes are all fine, but being random hurts it a lot, and it can be a dud at some times. I’d steer clear.
Plate Spinning: Ok so this is going to be hard as hell to pull off, but god damn is the effect powerful. Yes, a do-nothing enchantment, but doubling all spells (including creatures, enchantments, etc.) is nuts and well worth considering.
Animate Graveyard: If they were worth playing once, they’re worth assembling into a horrific mass and playing again. Probably a bunch of cool combos you can do here too. Fun card that’s also probably pretty great.
Saw in Half: Likely better at saving your own creature from targeted removal, but it’s a cool card at that purpose and can save you some damage if used on an opponent’s dude. Flexible, silly, a good card for the format.
Omniclown Colossus: A free mini-sweeper stapled on to a 7/7 trample. I have played far worse cards before, so this is not without merit for many stacks.
Killer Cosplay: While this might be fun in theory, there’s almost certainly a creature at whatever mana cost that just wins the game outright, so I’d avoid it if I were you.
Mistakes Were Made: Disenchants have come a long way recently. Even if you get 2 1/1s (not at all guaranteed), this is still not even close to the best or most flexible disenchant out there. But still, you need some number of this effect, and this one is fine.
Sole Performer: An incredibly unique effect. A lot of cards are limited in power by having to tap to activate their super strong ability. Being able to use those twice more a turn can be incredibly strong. This probably isn’t good enough, but it should be considered at least.
Claire D’Loon, Joy Sculptor: Another unique effect, getting back your tokens off reanimation spells can be super strong, and this only needs to resolve for that to happen for the rest of the game. Again, I don’t know if this is good enough, but it’s worth considering.
It Came from Planet Glurg: A clone for everything on the field. Like Animate Graveyard, this is pretty silly but also potentially powerful. Shares the same weaknesses of all clones, but makes up for it in potential raw power. Worth a look.
Magar of the Magic Strings: This is incredibly powerful. Make all your card draw into potential ophidians, be able to cast Cruel Ultimatum every turn. There are a ton of possibilities here and they’re all great for you. They need a counter or a wrath for this or you’re going nuts very fast.
But wait! Now it’s time for the Warhammer 40k decks and those new cards. Let’s see what we have.
Grey Knight Paragon: 4/4 flash, kill a fatty that’s attacking you. Can’t kill utility dudes, though, and this effect is pretty common at this point, so not a necessary card.
Triumph of Saint Katherine: a threat that keeps coming back. That said, the “threat” potion leaves a bit to be desired, so only worth it if you really want it.
Lord of Change: 6/6 flying that draws 3 cards. A decent body with a good effect. Not super exciting, but likely good enough.
Sister of Silence: Another flash Counterspell dude, this one gets instants, sorceries, and abilities which is pretty good, though not hitting creatures is an oof. Still likely worth a slot.
Mortarion, Daemon Primarch: Only your turn, but being able to make a bunch of 2/2s is reasonable. That said, requires setup, specifically taking damage, which is probably not easily done, so it’s 5/6 flying body isn’t going to get you anywhere on its own.
Nurgle’s Conscription: take their best thing, then get rid of everything else. Instant speed makes this pretty great. Obviously can’t reanimate your own stuff but its other utility is strong. Note if they have no creatures in their yard you can’t exile their yard with this.
Shard of the Nightbringer: 8/8 flying that drains someone for half their life, which is pretty huge. Every stack needs some big dumb creatures and this one is a good one.
Shard of the Void Dragon: Stronger in the EDH deck, but a 7/7 flyer that forces a sacrifice from everyone is still a reasonable threat. If you have to only add one, Nightbringer is better, but this guy is cool still.
Sloppity Bilepiper: Giving spells cascade is really strong, but having to resolve this, needing it to survive a turn, and then (probably) needing another creature around, hopefully a token, means this is a long shot, and not one I’m interested in.
Their Name is Death: Yet another in the list of wraths that don’t kill everything. Yet another one that’s still a pretty good card.
The War in Heaven: a draw 3, lose 3, and then you get some creatures back from your graveyard. Another unexciting card, but still a reasonable include.
Bloodthirster: Living the dream with this is obviously super exciting, but even getting 2 attacks is pretty strong. A 6/6 isn’t the best body, but this is still clearly a sweet card that if you untap with it can do real gross stuff.
Dark Apostle: Similar to the dude above, but at least you don’t have to sacrifice a creature.
Let the Galaxy Burn: a big wrath with cascade. Can be scalable. Likely something you want in your stack.
Screamer-Killer: 5 damage to any target is not small game. This does only one thing, and requires you to actually have spells to feed it, but it does that thing real well.
Hierophant Bio-Titan: a 12/12 with vigilance and reach, but no trample or haste, means this is likely going to end up on the cutting floor for a lot of higher powered stacks. Still a reasonable inclusion, just not the king of fat.
Abaddon the Despoiler: Now that’s what I’m talking about. Hit people with dudes, then give your spells cascade. Only during your turn, but still a cool card that will likely be real fun.
Inquisitor Greyfax: A tapper that investigates while also giving your dudes a little buff. Each ability on its own is too weak, but together this might be worth considering.
Blood for the Blood God!: The reason you play the format is to hardcast this. And make no mistake, it’s a house and can win games. Very strong playable, does a lot of stuff that is good in Magic.
Callidus Assassin: Flash in, kill a creature, and get that creature. I feel like this was an instant at some point, but regardless, of the available clones this is one of the best.
Deny the Witch: A Voidslime that domes them for a couple damage, or more if you have an army. Autoinclude in pretty much every stack.
Exterminatus: A wrath that kills indestructible stuff, while still sending your own stuff to the graveyard to be abuse in the future. Playable.
Kill! Maim! Burn!: Kill 2 things and zap someone. A good card to have on hand in some number, kill spells are always welcome.
And that wraps us up! Overall, Unfinity was pretty disappointing with a couple standouts, and the 40k decks have some solid utility along with a new addition to the Big Burn Spell loadout. Coming soon, The Brothers’ War! See you then!