Elden Ring: The best Skyrim/10
The best Dark Souls/10
dog/10
Liar ahead/10
Hidden path ahead/10
9.5/10
It’s difficult to talk about Elden Ring from even my “vaguely objective” point of view, because my viewpoint on the game, by virtue of having played 90 hours of it, is going to be positive. I can’t have not liked it and wanted to keep playing for that long. 40 hours? Sure, you can play a game that long and then be “yeah this kinda was meh”. I did that with Cyberpunk, for instance. But putting NINETY hours into a game? I have to be obsessed with it at least a little.
And this wouldn’t be a major issue were it not for the fact that Elden Ring is very much not a game for everyone. It’s difficult. It’s unforgiving at many times. It doesn’t play like many other games in the genre and thus you’ll be confused and annoyed if you’re expecting something else. It’s confusing almost the entire way through, and if you don’t have the unofficial wiki open in another monitor (which isn’t very good either) you’re going to be confused. A lot of the best content can be completely missed with barely any indication that you did.
But still, 9.5/10, absolutely loved it.
Let’s start at the beginning. Elden Ring is an open world RPG with difficult combat and punishing mechanics. If you’ve played any Dark Souls game, especially Dark Souls 3, this is that but open world. They could have called this game Dark Souls 4 and it would have fit. But the Dark Souls formula is mixed with the open world RPG formula, echoing design decisions of Skyrim and Breath of the Wild. You play as the Tarnished of No Renown, a dude coming to this nobledark setting to restore the titular Elden Ring and ascend as the Elden Lord, master of the land.
As an open world RPG, you roam the land searching out baddies to fight and get stronger, leveling up with currency acquired from said baddies. As a Dark Souls game, death drops all of said currency where you died, where you can go pick it up again, or lose it forever if you die again before doing so. This makes combat riskier, which alongside the fact that enemies deal way more damage to you than in your standard Skyrim, makes you need to think about how to approach each encounter. Fortunately, you do have a lot of options, from strong melee attacks, long range spells and bows, and various stealth options incorporating your arsenal. Indeed, at least in the early game, I found myself using stealth a ton to great success, as getting near instant kills with backstab attacks really keeps you safe.
But as a Dark Souls game, there’s always going to be that one part of the game that doesn’t let you use stealth, and that’s the boss fights. And the fights in this game can be absolutely brutal. The first story boss, Margit, is infamous already for taking dozens, if not hundreds of attempts to get past for many players. And while I do think that Margit is a tad too difficult, he does demonstrate another strength of the game: the exploration. Instead of fighting Margit, the game is telling you to go explore some more (though this really could have been handled better).
For, as an Open World game, there’s always more stuff for you to find. Sometimes you’ll wander into a cave and find a new weapon, or some crafting materials, and other times you’ll walk onto a lake and a dragon will swoop down, incinerating everything in sight. To aid in this exploration, you are very early on given a horse that you can summon, who is a great boy named Torrent, so named as to make pirating the game much more difficult. You can go much faster on horseback, as well as getting access to more mobility options, while still having some fighting options. Indeed, many bosses end up being easier on horseback than not. Additionally, in many areas you can summon allies, either little ghosts of your own, NPCs, or other players over the internet. These summons can dramatically reduce the difficulty of the game and aid you in defeating many a boss.
So what makes this game the best in class of all its fellows? There’s a lot going for it in those regards. Like Breath of the Wild, exploration is rewarded not only with seeing beautiful vistas and cool new areas, but with new weapons and materials. Like Dark Souls, the enemy design for the boss fights is incredible, with Elden Ring having perhaps the coolest boss I’ve ever faced. And like Skyrim, such a massive world gives you a ton of things to do. But the game iterates on all of these experiences: it doesn’t rest on the laurels of any past title. The exploration is more rewarding, the bosses more difficult but more engaging, and the world more interesting. Gone are fetch quests and random towers you have to conquer. Instead, you have NPCs with quests that require you to meet them randomly across the map. While as mentioned above, this is not always a good thing (since missing segments of a quest can be real easy, requiring a wiki to ensure you’re on the right path), there is a thrill of entering a cave to find the giant Jar Man you befriended 10 hours earlier just chilling, and later fighting a literal raid boss with the same Jar Man.
The story also is very good. While not as linear as a Skyrim or Horizon Zero Dawn, it’s more solid than Breath of the Wild or even past Dark Souls games. NPCs clearly delineate who’s important, what characters are related to whom, and why you’re doing what you’re doing. There are several reveals in the games story that made me go “OOOOOOOO”, and characters that brought countless emotions to me, from the lady who revived me, to my 4-armed blue wife, to the blacksmith and everyone in between. You get invested beyond the traditional Dark Souls reason of “let’s get to killing”. Even Bloodborne, by far my favorite Soulslike, does this worse than Elden Ring, and while I’d argue that the underlying story there is just as interesting as that of Elden Ring, the fact that Elden Ring got that close is pretty great for it.
But should you get this game? Ehhhhh. Like I said, this game is not for everyone. It can really feel like the game is intentionally wasting your time if you’re not familiar with the archetype of the Dark Souls game. Also, the game is very long and very big. If you want to complete it, you’re looking at a good 30-40 hours minimum for most people (though speedrunners are sub 40 minutes so there’s that). And if you don’t know what you’re doing in terms of levelling, or haven’t gotten a handle on getting stronger, as the game progresses you are going to feel incredibly weak and incapable of attempting some of the bosses. Sure, you can summon, but saying “you don’t have to play the game, just let someone else do it for you” is not a great selling point.
But if you have played a Dark Souls game, were interested in them, or just wanted the best open world game since Fallout New Vegas, I’d recommend taking a look. The game is not without fault. And the faults here, unlike other games that I love despite their faults (cough Project Wingman cough) are not ignorable. But in total, the experience is one I enjoyed and want to come back to, and a game that might finally convince me that FromSoftware knows what they’re doing.