Hello everyone, and welcome back to another Type 4 set review! Today we are looking at Innistrad: Midnight Hunt (I think that’s the name) and all it’s spooky goodness. The previous two Innistrads were great sets, though a little missing on Type 4 greatness, so let’s see what this iteration has to offer the infinite mana, 1 spell a turn format. Let’s dive in!
Cathar Commando: This is essentially Disenchant, which isn’t at all playable in 2021 with all the far better variants out there, but being a creature and not an instant is slightly relevant. Flash, block, sac is a play pattern that can be considered. I doubt this is good enough, but the design is interesting and keeping the card in mind can’t be a bad idea.
Fateful Absence: A political murder, that also kills planeswalkers. In manaed formats this is probably an all-star but here, it’s only OK. Playable, for sure, but not exciting unless you really want to not get on people’s bad sides.
The Adversary Cycle: These guys are probably all great in infinite stacks, where cards that go infinite on their own are used. In standard Type 4, however, they’re all too dangerous and unexciting since they just end the game on the spot pretty much.
Vanquish the Horde: It’s Day of Judgement which is a playable card. Is it the best wrath? No, but it’s a wrath and therefore something you can and should play.
Devious Cover-Up and Dissipate: Excellent cards, both reprints, would recommend.
Lier, Disciple of the Drowned: Giving all your stuff flashback is big game, though being a sorcery speed body and turning off all countermagic isn’t ideal. Still, get this off and you can start blasting opponents with all your instants immediately and be able to cast two spells on your turn. Good card.
Memory Deluge: Damn this is an Opportunity alright. Front half is an Impulse that grabs two, while the flashback is Dig Through Time that doesn’t cost you a spell. Dig Through Time is basically as close to Demonic Tutor as my stack gets, so fantastic card and instant staple of the format.
Sludge Monster: Being able to turn your opponent’s bomb into a 2/2 is pretty fun, though this is probably not good enough for most stacks. Still, it’s goofy and not embarrassing on its own.
Triskadekaphile: Another infinite stack only one, and maybe not even there because this probably gets played out real, real fast.
Blood Pact: Playable, but there are so many better Inspirations out there, why are you doing this one? The burn exists, sure, but it’s unlikely to ever be relevant except for that one game where I had no other outs trust me bro.
Defenestrate: Kills a lot of dudes, though not killing all of them makes this something that only new stacks will consider. Murder and its variants are just better.
Dreadhound: A 6/6 is a decent body, and the ability can do a lot of work. Definitely a card worth considering if you have a lot of creatures, and with tokens, mill, or looting this becomes very dangerous.
Infernal Grasp: A bad murder, but still a murder.
Gisa, Glorious Resurrector: Turns all your kill spells into Mind Controls. Fragile, slow, and doesn’t do anything immediately, but the power is real.
The Meathook Massacre: A good wrath effect that sticks around and continues to do something for the rest of the game. Excellent card, strong playable in essentially every stack.
Moonveil Regent: Incredibly powerful ability, giving you the ability to churn through your deck in topdeck mode. If drafted, can encourage picking up more multicolor spells. The dies trigger isn’t nothing either, unless it is because it dies as the only thing on your board. Still a strong playable.
Seize the Storm: two big vanilla dudes has precedent in Desolation Twin, so this is something to consider. Starts smaller than those boys, but can get bigger and encourages playing lots of spells which are always fun.
Consuming Blob: Tarmogoyf isn’t super exciting in Type 4, but how about two Tarmogoyfs? Probably still not good enough, but if it sticks around it can make a lot of good sized dudes so worth considering.
Rise of the Ants: 12 power from one card is decent, plus a little life. Not thrilling, and not much more to say, but probably fine in some stacks.
Unnatural Growth: Probably not worth spending a turn on, but a silly card that could be fun in low power stacks.
Diregraf Rebirth: Two reanimation spells in one card, aka Unburial Rites which is a playable card already.
Liesa, Forgotten Archangel: gets you all your dead things back if they don’t kill her before them. Also exiles their stuff which is fun. A decent body with evasion and lifelink, so playable.
Siphon Insight: Steals two cards from the opponent and lets you cast them whenever they’re useful. Pay attention during the draft and you might know what people to target.
Wake to Slaughter: Kinda like Cauldron Dance, but a sorcery instead of an instant so far less cool and good. Still, flashback makes this more interesting so worth checking out.
Overall, a few solid playables, but a bunch of tribal stuff in the set and a whole cycle of mythics that can’t be played hurts the set. That said, there’s a few things to get excited about that likely won’t be too expensive… we can hope.
Hope you enjoyed, and see you next time!