Hello everybody and welcome to the Shadows over Innistrad Type 4 review! We’ve got quite a few good spells today, so let’s hop into the set!
Archangel Avacyn: Flash creatures always deserve at least a glance, and Avacyn delivers some interesting effects. Stopping Wraths is always nice, and a 4/4 isn’t atrocious. Her flipped side provides with some damage and a reasonable flying body. Not a god-tier bomb, but certainly playable.
Startled Awake: This is really only playable if mill is a legitimate strategy in your stack and if you do draft/sealed. Otherwise you’re just fueling graveyard shenanigans for your opponents, and a 1/1 isn’t going to get the job done.
Thing in the Ice: It might take a few turns to flip this guy, but a 7/8 that bounces the board isn’t something to scoff at. Looks fun.
Duskwatch Recruiter: This lets you draw all your creatures, which seems a little too powerful for my stack, but your mileage may vary.
Sage of Ancient Lore: Flipping werewolves is pretty hard in Type 4, but this guy flips into a pretty big dude. Probably not good enough, but looks interesting.
Westvale Abbey: On its front side, the Abbey is essentially a Forcefield of sorts. However, if you’re able to flip it, Ormendahl is pretty boss, ruining your opponent’s lives while adding to your own. Definitely a hoop to jump through, but the reward is good.
Angel of Deliverance: Sorcery, creature, and instant are almost always going to be in your yard, so getting one more shouldn’t be too hard (most likely artifact). The Angel hits with a respectable body, and no matter what she does hit she gets rid of the best dude on the battlefield. Looks solid.
Declaration in Stone: A solid removal spell that is political, easing the sting of killing the best creature by letting your opponent draw a card. Sorcery speed hurts, but the effect isn’t bad.
Descend upon the Sinful: A wrath that exiles, but will occasionally also give you a 4/4 to start beating with. Solid card, and one I’m hoping to get my hands on.
Drogskol Cavalry: A card for infinite stacks that gains infinite life with its infinite creatures. Probably really good in those, but avoid in normal stacks.
Eerie Interlude: Flickering can be real good at times, but I hesitate to actually burn a card on it. Instant speed helps though, so try it out and see if you like it.
Expose Evil: Investigate is essentially a cantrip, but you can avoid max hand size discarding if that’s a thing and can also hide cards from discard spells. The ability here is also fine, preventing some big dudes from hitting your face. Reasonable card.
Humble the Brute: Kill a fatty outright while investigating. Pretty solid removal spell for many stacks.
Nahiri’s Machinations: Make blocking a real bad idea, while also making one of your dudes hardy when he attacks. Not a bad card, probably shines in combat heavy stacks.
Odric, Lunarch Marshal: Making your team have keyword soup is pretty fun. Odric seems pretty entertaining in combat oriented stacks.
Silverstrike: Killing attacking creatures is relatively weak, but gaining some life is nice. Playable.
Broken Concentration: A counterspell that works if you discard it too. Strictly better than Cancel, so obviously playable.
Confirm Suspicions: My pick for best Type 4 card in the set, this is essentially a counterspell that draws 3 cards. Love it, play it, and respect it.
Deny Existence: A counterspell that exiles the creature it counters. Seems fine, if a bit limited.
Engulf the Shore: My group plays it that you have infinite basic lands if you need them, so this is pretty good, bouncing the board at instant speed.
Epiphany at the Drownyard: The infinite stack welcomes a card that lets you mill half your deck while drawing the other half. Normal stacks do not.
Forgotten Creation: Slightly hard to block, but more importantly lets you recycle your hand, which is always welcome for me.
Jace, Unraveler of Secrets: With an essentially unbeatable ultimate, Jace draws you a few cards before almost always being brutally murdered by your opponents. Which makes him pretty fun.
Ongoing Investigation: Looks very unintuitively powerful, since you can trade in creatures in your graveyard for cards in hand, while rewarding you for attacking.
Rise from the Tides: Looks pretty silly for lower power stacks, as you can easily make 10+ zombies in the late game with this. Not something I’ll be playing, but not unplayable.
Trail of Evidence: I was sure that there was already a card that essentially did this, but that is not the case. Looks powerful, and very comparable to Jeskai Ascendency which ended up being a really good card. I’ll be trying it out.
Behold the Beyond: If I played tutors this would be a fun card. Most likely this reads “draw a 2 card combo and protection”, so I’d be wary about playing it.
Ever After: Getting 2 guys back from the dead is pretty solid. Nothing much to say here, but it does work.
From Under the Floorboards: A build-your-own infinity card, if I wasn’t anathema to this type of effect no matter how janky this might actually be relatively fair.
To the Slaughter: Not super exciting, but I’ve played diabolic edict before, so it’s not garbage.
Triskaidekaphobia: Any card that say’s “Loses the game” is worth a look, and this does enough for you that it might actually be good. Try it out.
Gesitblast: Well this is pretty good. The spell itself isn’t worthless, but the real fun comes from having a free Fork in your yard. Probably good in all stacks
Seasons Past: Drawing a bunch of cards is good. Having those cards be ones you’ve already played is better. Most likely this draws in the range of 2-5 cards, which is perfectly reasonable, and sometimes you can live the dream with it. Plus, if the game goes really long, you’ll never deck out.
Second Harvest: Instant speed makes this low opportunity cost and allows people to build some pretty fun decks. I like it.
Soul Swallower: This guy gets really big really fast. Trample makes him sure to get through. Not exciting, but fairly neat.
Altered Ego: A clone that makes your guy infinitely large. Seems legit.
Anguished Unmaking: There’s plenty of better removal out there, but this gets the job done in most cases.
Fevered Visions: Draws you the cards first, and provides some constant damage to slowly whittle away people. Not bad.
Sigarda, Heron’s Grace: Making a lot of tokens is pretty good in the late game, and having hexproof is a nice bonus. Smaller body, but still reasonable.
Sorin, Grim Nemesis: Sorin draws you cards and domes people simultaneously. Even if he was just a sorcery with the text of the first ability it’d be a reasonable card to play, and there’s the possibility he sticks around for you to do it multiple times. Plus, a 6 point drain isn’t a joke either (though only on creatures). Highly playable.
Tamiyo’s Journal: While the searching turns me off of this, it’s a nice push-pull dynamic with this card. Do you save up to tutor, or just have a personal howling mine? Decisions are great when they’re all upside.
And that wraps us up here! Shadows over Innistrad looks to have many solid playables, mainly in white and blue (big surprise). I’m looking forward to playing the set, and will definitely be looking to build a Blue Clue deck in the future. Thanks for reading!