Genshin Impact
NaN/10
I played one game more than any other this year, and it was League of Legends. It’s always f**king LoL, I hate that game but it’s unparalleled in its ability to drag me back in thinking that maybe this time I’ll have fun. In fairness, this year did see the release of Arena mode, a 2v2v2v2 mode where games are fast, silly, and most importantly, fun. Additionally, given I played LoL almost entirely to hang out with some of my best friends, all in all the game is in an ok state.
The game I put the 2nd most amount of time into this year was Genshin Impact. I started playing in July.
Before I start singing the praises of what I think is the 3rd best game I played this year, a disclaimer. Genshin Impact is a gacha game, a game where your characters are almost entirely decided by you putting coins into a virtual slot machine and pulling a lever, with the odds of getting who you want being incredibly low. Yes, you can free to play, but the allure of spending money is always going to be there and is far too easy. Additionally, the game is run by a Chinese company which means that it inherently supports the CCP, a regime I really do not think should exist as it is. And previously, there was very strict anticheat software that, while less stringent now, would give permissions that had permission to read and write anywhere on your computer. This game is not without major issues and if you have a gambling problem, do not play this game.
Anyway, Genshin Impact is the third best game I’ve played this year.
Genshin is a 3rd person open world action-adventure game centered around teams of 4 characters with different elemental abilities. There are 7 different elemental types, each with the ability to interact with other elements, 76 different characters each with several abilities, 5 different weapon classes with dozens of different weapons, making the amount of combinations of different things you can do in the game incredibly large. You can put together combinations of characters that do absurd amounts of damage, nuke the field, melt bosses in seconds, and look good while doing it.
There’s two main allures to the game. The first is that it looks and plays great. It’s very much in the style of Breath of the Wild, with vast landscapes and cool random encounters wherever you look. The combat is fluid and fun, you’re switching between dudes pretty often so it rarely gets stale and you get to learn new systems and concepts more or less on the fly. There’s a couple tutorial dungeons but overall the game lets you go nuts for the most part. Plus, the soundtrack is absolutely incredible at times, so you’ll have a great background to whatever you’re doing, especially if what you’re doing is a boss fight because holy do the boss themes slap hard.
The second is that after getting through the prologue, you
realize that there’s a story here that’s actually really engaging and compelling. The game starts with you and your sibling
being brought down by some god, and after being trapped for 500 years (see how
many things happened 500 years ago in the game.
It’s a lot.), you emerge from your confinement in the land of Teyvat. Fishing out your evil goddess familiar
backup food wonderful companion, Paimon, you head out on an adventure to
try and find your twin, who is missing, and to find the god that struck you
down half a millennium ago. Along the way,
you learn that there are 7 gods, one for each element and country, and thus
your story is set in motion: meet these 7 gods and figure out who is the one
whose ass you need to kick.
That summarizes the first 3ish hours of the main story. The main story as it currently stands is about 60 hours. It’s not done.
Without delving too much into spoilers, you learn about several secret societies, fight not!Russian spies, duel several gods, help people prepare for their own funerals, rewrite time twice, go on romantic dates, do a little terrorism, do a little revolutioning, and help several people deal with their crippling depression.
The story of the game is very character based, which is where the danger of the gacha system comes into play, because you’ll meet some characters and be like “I want that guy on my team” and surprise, he’s a 5-star limited event character so you’ve got like 20 days to try and roll for him and too bad you used all your currency, do you want to buy more? While the rate of return on money spent is actually abysmal, the fact that it exists and causes people to spend hundreds if not thousands of dollars on it is a real black spot on the game.
But by not getting too lost in its own lore and allowing the characters to shine, Genshin does things that other similar RPGs have issue with, where while the stakes might be apocalyptic in scale, you don’t really feel like its anything more than another fight if there’s no reason for you to care. In Genshin, the world ending event might result in the friend you’ve spend the past 3 hours with dying or becoming seriously hurt at least, so you’ve got to stop the bad guys if you want to keep them safe. It keeps the stakes grounded while still allowing them to go to ludicrous levels.
That said, most of your time is not spent doing the main story or even the equally excellent side stories and quests. It’s going to be spent fighting set bosses and encounters, or running around the world for materials to level up your characters. You have a limited resource that refreshes at a set rate that you can spend to claim the rewards for these dungeons and get the resources that you need to make your characters more powerful as the world also levels up alongside you as you advance. For the world resources, they respawn a set times every week. So your primary barrier for advancement is always going to be time. On one hand, this is nice because you can’t, no matter how you try, level up every character in like a week. However, you do get the ability to again spend money to reset some timers, which isn’t great imo.
Despite this, Genshin does its best to make your goals aligned with having fun. In general, the encounters are designed to be beaten, and even the challenging encounters are super fun once you figure out the patterns of enemies and how you can manipulate the terrain, your abilities, and the enemies themselves to your advantage.
Should you play Genshin Impact? Probably not? It’s a pretty large time investment and the flaws can and should be dealbreakers for a lot of people. But there hasn’t been a world that’s captivated me like this since Elden Ring. It apparently has costs hundreds of millions of dollars to make, and it shows. This is not a shitty cash grab MMO, this is a labor of love and nothing can really take away from it. It’s a clear 9/10 game for me if I ignore the non-gameplay issues, not perfect, but a game that has kept me engrossed since I started. I can’t ask for much more.